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A list of all the posts and pages found on the site. For you robots out there, there is an XML version available for digesting as well.
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Posts
Computational Design
Published:
In a previous post, I mentioned that I first got into programming through art, where I tried to create patterns through lines and curves on my computer. It’s called parametric or generative art, where you give some parameters and variables that can be changed to systemetically create visual images.
Exploring 3D Reconstruction Methods: Single-Image 3D Generation
Published:
Reconstructing 3D models from 2D images has long been a fundamental challenge in computer vision and graphics. While traditional methods rely on multi-view geometry to infer depth and structure, recent advances in neural implicit representations and diffusion models have enabled promising approaches for single-image 3D reconstruction. This blog post explores key methodologies, including NeRF-based techniques, One-2-3-45, Adobe’s Large Reconstruction Model (LRM), and Latent NeRF, evaluating their strengths and limitations in the context of single-image 3D generation.
AI Art Critic Documentation
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In my VIP research course, I developed an AI Art Critic, a system designed to provide constructive feedback on both the technical and emotional aspects of artwork. Initially, this project centered around human-computer interaction, allowing artists to refine their work through a text-based chatbot that delivered stylistic critiques. While designing the chatbot’s personality (turning it into a snobbish art critic) and refining the user experience were enjoyable, I soon realized a fundamental limitation: Textual feedback alone was insufficient for technical corrections in areas like anatomy, perspective, and proportion.
Art and Math to Me
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Growing up, I spent the majority of my time drawing and painting. I drew so much that I would get scolded in school for doodling on my desk. Creating art always felt natural to me–I liked the intuitive nature of it. Everything I needed to learn was right in front of me. Just by observing the world more closely, you can pick up techniques the same way the old masters like Michelangelo and Da Vinci did. In fact, Da Vinci spent most of his time studying nature, searching for patterns to elevate his paintings. Being a good artist also means being a keen observer and thinker.
portfolio
Portfolio item number 1
Short description of portfolio item number 1
Portfolio item number 2
Short description of portfolio item number 2
publications
Paper Title Number 1
Published in Journal 1, 2009
This paper is about the number 1. The number 2 is left for future work.
Recommended citation: Your Name, You. (2009). "Paper Title Number 1." Journal 1. 1(1).
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Paper Title Number 2
Published in Journal 1, 2010
This paper is about the number 2. The number 3 is left for future work.
Recommended citation: Your Name, You. (2010). "Paper Title Number 2." Journal 1. 1(2).
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Paper Title Number 3
Published in Journal 1, 2015
This paper is about the number 3. The number 4 is left for future work.
Recommended citation: Your Name, You. (2015). "Paper Title Number 3." Journal 1. 1(3).
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Paper Title Number 4
Published in GitHub Journal of Bugs, 2024
This paper is about fixing template issue #693.
Recommended citation: Your Name, You. (2024). "Paper Title Number 3." GitHub Journal of Bugs. 1(3).
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talks
Talk 1 on Relevant Topic in Your Field
Published:
This is a description of your talk, which is a markdown file that can be all markdown-ified like any other post. Yay markdown!
Conference Proceeding talk 3 on Relevant Topic in Your Field
Published:
This is a description of your conference proceedings talk, note the different field in type. You can put anything in this field.
teaching
Teaching experience 1
Undergraduate course, University 1, Department, 2014
This is a description of a teaching experience. You can use markdown like any other post.
Teaching experience 2
Workshop, University 1, Department, 2015
This is a description of a teaching experience. You can use markdown like any other post.