Computational Design
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In a previous post, I mentioned that I first got into programming through art, where I tried to create patterns through lines and curves on my computer. It’s called parametric or generative art, where you give some parameters and variables that can be changed to systemetically create visual images.
It was mainly done on Processing, and they were creaetd simple trigonometry functions and some algebra like hyperbolic functions. They weren’t so difficult to create, but at times, I was puzzled by how some artists like Zach Lieberman were creating works that were more complex and interactive, which led me to wanting to learn more about programming and mathematics.
I haven’t really touched on generative art in a while, and in my class in Art & AI, I want to come back to the idea to create parametric designs using a 3D printer with sustainability in mind. Parametric design is beautiful on its own, but I think that sustainability adds another layer to the complexity of problem-solving aspect of design–after all, being a good designer means being a good artist AND a problem-solver.
To start off, I will 3D print a simple lattice structure. Stay tuned for update!